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package main
import "../lib/oui"
import "core:strings"
import "core:fmt"
import rl "vendor:raylib"
BGCOLOR : rl.Color : {30, 30, 30, 255}
WBGCOLOR : rl.Color : {20, 25, 25, 255}
PBGCOLOR : rl.Color : {40, 40, 40, 255}
DAY_HEIGHT :: 35
TIMELINE_START :: 175
TIMELINE_END :: -85
Item :: oui.Item
Call :: oui.Call
Data_Element :: enum int {
Panel,
Button,
Label,
Text_Input,
Timeblock,
// ...
}
Data_Head :: struct {
subtype: Data_Element,
}
Data_Panel :: struct {
using _: Data_Head,
color: rl.Color,
}
Data_Button :: struct {
using _: Data_Head,
text: string,
selected: bool,
}
Data_Label :: struct {
using _: Data_Head,
text: cstring,
font: rl.Font,
font_size: i32,
alignment: Text_Alignment,
}
button_callback :: proc(ctxt: ^oui.Context, item: ^Item, event: Call) -> int {
data := cast(^Data_Button) item.handle
#partial switch event {
case .Cursor_Handle:
//return int(Cursor_Type.Hand)
}
return -1
}
panel :: proc(color : rl.Color = rl.RED) -> ^Item {
item := oui.item_make(c0)
data := oui.alloc_typed(c0, item, Data_Panel)
data.subtype = .Panel
data.color = color
return item
}
panel_line :: proc(parent: ^Item, color : rl.Color, height: int = 40) -> (item: ^Item) {
item = oui.item_make(c0)
item.layout_cut_children = .Left
item.layout_size.y = height
old := parent.layout_cut_children
parent.layout_cut_children = .Top
oui.item_insert(parent, item)
parent.layout_cut_children = old
data := oui.alloc_typed(c0, item, Data_Panel)
data.subtype = .Panel
data.color = color
return
}
button :: proc(text: string, width: int, selected := false) -> ^Item {
item := oui.item_make(c0)
item.layout_size = {width, 35}
item.callback = button_callback
data := oui.alloc_typed(c0, item, Data_Button)
data.subtype = .Button
data.text = text
data.selected = selected
return item
}
Text_Alignment :: enum int {
// Techically called justification, but text_alignment is more self-explanatory.
Left,
Right,
Center,
}
label :: proc(text: string, font: rl.Font, alignment: Text_Alignment = .Left) -> ^Item {
item := oui.item_make(c0)
data := oui.alloc_typed(c0, item, Data_Label)
data.subtype = .Label
data.text = strings.unsafe_string_to_cstring(text)
data.font = font
data.alignment = alignment
return item
}
// recursive loop
ui_draw_children :: proc(item: ^oui.Item) {
list := oui.children_list(c0, item)
if len(list)>0 do fmt.println(list[len(list)-1])
for kid in list {
ui_draw(kid)
}
}
ui_draw :: proc(item: ^oui.Item) {
head := cast(^Data_Head) item.handle
rect := item.bounds
//fmt.println(rect, head, item)
if head == nil {
ui_draw_children(item)
return
}
#partial switch head.subtype {
//case .Panel_Root:
// ... render any type of item
case .Button:
rl.DrawRectangle(i32(rect.l), i32(rect.t), i32(rect.r-rect.l), i32(rect.b-rect.t), PBGCOLOR)
case .Panel:
data := cast(^Data_Panel) head
rl.DrawRectangle(i32(rect.l), i32(rect.t), i32(rect.r-rect.l), i32(rect.b-rect.t), data.color)
ui_draw_children(item)
case .Label:
data := cast(^Data_Label) item.handle
horizontal_position : f32
switch data.alignment {
case .Left:
horizontal_position = f32(rect.l)
case .Right:
horizontal_position = f32(rect.l) - rl.MeasureTextEx(data.font, data.text, f32(data.font.baseSize), 0.0).x
case .Center:
horizontal_position = f32(rect.l) - f32(int((rl.MeasureTextEx(data.font, data.text, f32(data.font.baseSize), 0.0).x)/2))
}
rl.DrawTextEx(data.font, data.text, { horizontal_position, f32(rect.t) }, f32(data.font.baseSize), 0.0, rl.RAYWHITE);
}
}
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