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package main
import "../lib/oui"
import rl "vendor:raylib"
BGCOLOR : rl.Color : {30, 30, 30, 255}
PBGCOLOR : rl.Color : {40, 40, 40, 255}
DAY_HEIGHT :: 35
TIMELINE_START :: 175
TIMELINE_END :: -85
Item :: oui.Item
Call :: oui.Call
Data_Element :: enum int {
Panel,
Button,
Label,
Text_Input,
Timeblock,
// ...
}
Data_Head :: struct {
subtype: Data_Element,
}
Data_Panel :: struct {
using _: Data_Head,
color: rl.Color,
}
Data_Button :: struct {
using _: Data_Head,
text: string,
selected: bool,
}
Data_Label :: struct {
using _: Data_Head,
text: string,
alignment: Text_Alignment,
}
button_callback :: proc(item: Item, event: Call) -> int {
data := cast(^Data_Button) oui.get_handle(item)
#partial switch event {
case .Cursor_Handle:
//return int(Cursor_Type.Hand)
}
return -1
}
panel :: proc(color : rl.Color = rl.RED) -> Item {
item := oui.item_make()
data := oui.alloc_typed(item, Data_Panel)
data.subtype = .Panel
data.color = color
return item
}
button :: proc(text: string, width: int, selected := false) -> Item {
item := oui.item_make()
oui.set_size(item, width, 35)
oui.set_callback(item, button_callback)
data := oui.alloc_typed(item, Data_Button)
data.subtype = .Button
data.text = text
data.selected = selected
return item
}
Text_Alignment :: enum int {
Left,
Right,
}
label :: proc(text: string, font: rl.Font, alignment: Text_Alignment = .Left) -> Item {
item := oui.item_make()
data := oui.alloc_typed(item, Data_Label)
data.subtype = .Label
data.text = text
data.alignment = alignment
return item
}
// recursive loop
ui_draw_children :: proc(item: oui.Item) {
list := oui.children_sorted(item)
for kid in list {
ui_draw(kid)
}
}
ui_draw :: proc(item: oui.Item) {
head := cast(^Data_Head) oui.get_handle(item)
rect := oui.get_rect(item)
//fmt.println(rect, head, item)
if head == nil {
ui_draw_children(item)
return
}
#partial switch head.subtype {
//case .Panel_Root:
// ... render any type of item
case .Button:
rl.DrawRectangle(i32(rect.l), i32(rect.t), i32(rect.r-rect.l), i32(rect.b-rect.t), PBGCOLOR)
case .Panel:
subtyped := cast(^Data_Panel) head
rl.DrawRectangle(i32(rect.l), i32(rect.t), i32(rect.r-rect.l), i32(rect.b-rect.t), subtyped.color)
ui_draw_children(item)
case .Label:
}
}
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