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package main
import "core:fmt"
import "core:os"
import "core:bufio"
import "core:io"
import "core:strconv"
import "core:strings"
import "core:math/rand"
instructions: string = "Use space to stay still, and HJKL to move."
Direction :: enum {still, up, down, left, right}
rand_state := rand.create(69)
state_type :: struct {
gameboard : [16][16]rune,
flow : [16]bool,
spawning : [16]bool,
player_row : int,
}
block::'O'
water::'~'
player::'@'
difficulty::0.4
log_length::0.6
main :: proc() {
//fmt.println("What's your name? ")
//name: string = getln()
//defer delete(name)
//fmt.printf("Hello %v! Welcome to shitty frogger.\n\n", name)
win : bool = false
state : state_type
populate_board(&state)
fmt.println(state)
draw_board(state)
for !win {
fmt.println(instructions)
walk(&state, getdir())
progress_board(&state)
draw_board(state)
if state.player_row==0 {
win = true
}
}
fmt.println("You win, brotha.")
}
getln :: proc() -> string {
buf: [256]u8
bytes_read, ok := os.read(os.stdin, buf[:])
//assert(ok)
read_input := string(buf[:bytes_read-2])
return strings.clone(read_input)
}
getint :: proc() -> int {
buf: [256]u8
for {
read_input := getln()
output, ok := strconv.parse_int(read_input)
if ok {
return output
} else {
fmt.println("That's not a normal whole number, mate.")
}
}
}
getrune :: proc() -> rune {
buf: [256]u8
bytes_read, ok := os.read(os.stdin, buf[:])
//assert(ok)
read_input := rune(buf[0])
return read_input
}
getdir :: proc() -> Direction {
for {
switch getrune() {
case ' ':
return .still
case 'h':
return .left
case 'j':
return .down
case 'k':
return .up
case 'l':
return .right
case: // default
fmt.println("Not a valid direction.")
}
}
}
populate_board :: proc(state:^state_type) {
using state
for i:=0; i<len(flow); i+=1 {
flow[i] = rand.float32(&rand_state) < 0.5
}
for i:=0; i<len(flow); i+=1 {
spawning[i] = rand.float32(&rand_state) < 0.5
}
for _ in gameboard {
progress_board(state)
}
player_row=len(gameboard)-1
gameboard[player_row][len(gameboard)/2] = player
}
progress_board :: proc(state:^state_type) {
// TODO: MAKE THIS ACTUALLY DO ANYTHING
for row, i in state.gameboard {
new_block:rune=water
if state.spawning[i] {
new_block=block
}
append(&state.gameboard[i], new_block, state.flow[i])
}
for is_spawning, i in state.spawning {
if rand.float32(&rand_state)<1-log_length {
if is_spawning {
if rand.float32(&rand_state) < difficulty {
state.spawning[i] = !is_spawning
}
} else {
if rand.float32(&rand_state) > difficulty {
state.spawning[i] = !is_spawning
}
}
}
}
}
append :: proc(array:^[16]rune, appendee:rune, front:bool) {
if front {
// Put appendee at the start of rune-array
// X 1 2 3 4 5
// ^ # # # # #
for i:=len(array)-1; i!=0; i-=1 {
array[i] = array[i-1]
}
array[0] = appendee
return
} else {
// Put appendee at the end of rune-array
// 0 1 2 3 4 X
// # # # # # ^
for _, i in array {
if i < len(array)-1 {
array[i] = array[i+1]
}
}
array[len(array)-1] = appendee
return
}
}
find_player :: proc(state:state_type) -> int {
for x, i in state.gameboard[state.player_row] {
if x==player {return i}
}
return -1
}
walk :: proc(state:^state_type, dir:Direction) {
using state
player_column : int = find_player(state^)
fmt.println(player_column)
current_rubric : ^rune = &gameboard[player_row][player_column]
target : ^rune = current_rubric
switch dir {
case .up:
if player_row!=0 {
target = &gameboard[player_row-1][player_column]
}
if target^==block {player_row-=1}
case .down:
if player_row!=len(gameboard)-1 {
target = &gameboard[player_row+1][player_column]
}
if target^==block {player_row+=1}
case .left:
if player_column!=0 {
target = &gameboard[player_row][player_column-1]
}
case .right:
if player_column!=len(gameboard[0])-1 {
target = &gameboard[player_row][player_column+1]
}
case .still:
return
case: // default
fmt.println("Something just went very wrong. That's not a direction you can walk in.")
return
}
if target^==block {
target^=player
current_rubric^=block
}
return
}
draw_board :: proc(state:state_type) {
for row, i in state.gameboard {
if state.flow[i] {
fmt.printf("> ")
} else {
fmt.printf("< ")
}
for rubric, j in row {
fmt.printf("%v ", state.gameboard[i][j])
}
fmt.printf("\n")
}
}
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