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package main

import "../lib/oui"
import "core:strings"
import "core:fmt"
import rl "vendor:raylib"



BGCOLOR : rl.Color : {30, 30, 30, 255}
PBGCOLOR : rl.Color : {40, 40, 40, 255}

DAY_HEIGHT :: 35
TIMELINE_START :: 175
TIMELINE_END :: -85



Item :: oui.Item
Call :: oui.Call

Data_Element :: enum int {
    Panel,
    Button,
    Label,
    Text_Input,
    Timeblock,
// ...
}

Data_Head :: struct {
    subtype: Data_Element,
}

Data_Panel :: struct {
    using _: Data_Head,
    color: rl.Color,
}

Data_Button :: struct {
    using _: Data_Head,
    text: string,
    selected: bool,
}

Data_Label :: struct {
    using _: Data_Head,
    text: string,
    font: rl.Font,
    font_size: i32,
    alignment: Text_Alignment,
}

button_callback :: proc(item: Item, event: Call) -> int {
    data := cast(^Data_Button) oui.get_handle(item)

    #partial switch event {
    case .Cursor_Handle:
        //return int(Cursor_Type.Hand)
    }

    return -1
}

panel :: proc(color : rl.Color = rl.RED) -> Item {
    item := oui.item_make()

    data := oui.alloc_typed(item, Data_Panel)
    data.subtype = .Panel
    data.color = color

    return item    
}

button :: proc(text: string, width: int, selected := false) -> Item {
    item := oui.item_make()
    oui.set_size(item, width, 35)
    oui.set_callback(item, button_callback)

    data := oui.alloc_typed(item, Data_Button)
    data.subtype = .Button
    data.text = text
    data.selected = selected

    return item
}

Text_Alignment :: enum int {
    Left,
    Right,
    Center
}
label :: proc(text: string, font: rl.Font, alignment: Text_Alignment = .Left) -> Item {
	item := oui.item_make()
	
    data := oui.alloc_typed(item, Data_Label)
    data.subtype = .Label
	data.text = text
    data.font_size = font.baseSize // This should not be necesssary
	data.alignment = alignment
	
	return item
}

// recursive loop
ui_draw_children :: proc(item: oui.Item) {
    list := oui.children_sorted(item)
    for kid in list {
        ui_draw(kid)
    }
}

ui_draw :: proc(item: oui.Item) {
    head := cast(^Data_Head) oui.get_handle(item)
    rect := oui.get_rect(item)
    
    //fmt.println(rect, head, item)

    if head == nil {
        ui_draw_children(item)
        return
    }

    #partial switch head.subtype {
    //case .Panel_Root:
        // ... render any type of item
    case .Button:
		rl.DrawRectangle(i32(rect.l), i32(rect.t), i32(rect.r-rect.l), i32(rect.b-rect.t), PBGCOLOR)
    case .Panel:
    	data := cast(^Data_Panel) head
		rl.DrawRectangle(i32(rect.l), i32(rect.t), i32(rect.r-rect.l), i32(rect.b-rect.t), data.color)
		ui_draw_children(item)
	case .Label:
        data := cast(^Data_Label) oui.get_handle(item)

        // For some reason, data.font.baseSize == 0 here. It doesn't outside of this function. Dunno why.
        font_height := f32(data.font_size)

        rl.DrawTextEx(data.font, strings.unsafe_string_to_cstring(data.text), { 0, 0 }, font_height, 0.0, rl.RAYWHITE);
        //rl.DrawTextEx(rl.GetFontDefault(), strings.unsafe_string_to_cstring(data.text), { 0, 0 }, 40, 0, rl.WHITE);
        //rl.DrawFPS(0, 0)
        //fmt.println(font_height)
    }
}