aboutsummaryrefslogtreecommitdiff
path: root/src/ui_implementation.odin
blob: 4842a765944f754ced1d30ac5fef0cb89560cbd6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
package main

import "../lib/oui"
import rl "vendor:raylib"



BGCOLOR : rl.Color : {30, 30, 30, 255}
PBGCOLOR : rl.Color : {40, 40, 40, 255}

DAY_HEIGHT :: 35
TIMELINE_START :: 175
TIMELINE_END :: -85



Item :: oui.Item
Call :: oui.Call

Data_Element :: enum int {
    Panel,
    Button,
    Label,
    Text_Input,
    Timeblock,
// ...
}

Data_Head :: struct {
    subtype: Data_Element,
}

Data_Panel :: struct {
    using _: Data_Head,
    color: rl.Color,
}

Data_Button :: struct {
    using _: Data_Head,
    text: string,
    selected: bool,
}

Data_Label :: struct {
    using _: Data_Head,
    text: string,
    alignment: Text_Alignment,
}

button_callback :: proc(item: Item, event: Call) -> int {
    data := cast(^Data_Button) oui.get_handle(item)

    #partial switch event {
    case .Cursor_Handle:
        //return int(Cursor_Type.Hand)
    }

    return -1
}

panel :: proc(color : rl.Color = rl.RED) -> Item {
    item := oui.item_make()

    data := oui.alloc_typed(item, Data_Panel)
    data.subtype = .Panel
    data.color = color

    return item    
}

button :: proc(text: string, width: int, selected := false) -> Item {
    item := oui.item_make()
    oui.set_size(item, width, 35)
    oui.set_callback(item, button_callback)

    data := oui.alloc_typed(item, Data_Button)
    data.subtype = .Button
    data.text = text
    data.selected = selected

    return item
}

Text_Alignment :: enum int {
    Left,
    Right,
}
label :: proc(text: string, font: rl.Font, alignment: Text_Alignment = .Left) -> Item {
	item := oui.item_make()
	
    data := oui.alloc_typed(item, Data_Label)
    data.subtype = .Label
	data.text = text
	data.alignment = alignment
	
	return item
}

// recursive loop
ui_draw_children :: proc(item: oui.Item) {
    list := oui.children_sorted(item)
    for kid in list {
        ui_draw(kid)
    }
}

ui_draw :: proc(item: oui.Item) {
    head := cast(^Data_Head) oui.get_handle(item)
    rect := oui.get_rect(item)
    
    //fmt.println(rect, head, item)

    if head == nil {
        ui_draw_children(item)
        return
    }

    #partial switch head.subtype {
    //case .Panel_Root:
        // ... render any type of item
    case .Button:
		rl.DrawRectangle(i32(rect.l), i32(rect.t), i32(rect.r-rect.l), i32(rect.b-rect.t), PBGCOLOR)
    case .Panel:
    	subtyped := cast(^Data_Panel) head
		rl.DrawRectangle(i32(rect.l), i32(rect.t), i32(rect.r-rect.l), i32(rect.b-rect.t), subtyped.color)
		ui_draw_children(item)
	case .Label:
		
    }
}